How does the eye form images?
Figure 3 - We can fix our two-pinhole problem with prisms. Each prism is placed at the right angle so that the light from the two pinholes is aligned in the camera. The image is now brighter and not blurry!
Figure 4 - A big hole is really lots of little holes in a row. Each one requires a prism at a different angle, so a convex lens lets us vary the angle continuously.
Figure 5 - A large aperture makes an incredibly blurry image (left), but installing a convex lens with the appropriate focal length yields a bright and clear image. Note that inverted image, too.
How does the eye
work?
Our pinhole camera is a stripped-down version of an eye that
only has a few parts for us to play with. Still, changing those parts around a
little and observing what we see goes a long way towards helping us understand
what the parts of your eye are doing to record patterns of light in your visual
world. First, let’s start by reminding ourselves of the things you saw using
your pinhole camera.
Inverted images in the
pinhole camera
One of the more conspicuous features of your pinhole camera
was that the images produced on the viewing screen in the back were upside-down
and backwards. This is a direct consequence of how light gets from the outside
world to the viewing screen. Because you sealed your camera up carefully, the
only way light can get from an object in the environment to the viewing screen
is by passing through the pinhole in the front of the camera. This means that
light from the top of a visual scene passes through the pinhole on a downward
trajectory, ending up at the bottom of the screen. Light from the bottom of a
visual scene passes through on an upward trajectory, ending up at the top of
the screen. Thus, patterns of light in the outside world end up reversed after
they pass through the pinhole (Figure 1).
Figure 1 - Images are inverted in a pinhole camera because light must pass through the aperture to get to the back of the camera.
This camera
is meant to be a model of your own eye, so it’s worth commenting on this
observation with regard to how your eye works. Are there inverted images in
your eyes as well? Obviously you don’t experience the world as upside-down and
reversed, but does the original image of a scene start that way in your eye?
There’s a neat trick you can play (see Mini-lab #1) with shadow casting that
helps reveal what’s going on in your eye: Briefly, make a small pinhole in a
card and look through it at a bright light source. Now, hold a sharp pencil in
front of you so that you can “prick” the small circle of light that you see
with the pencil tip. There are two things you should see: (1) The pencil tip
itself, poking into the circle of light that you see through the pinhole. (2)
The shadow of the pencil tip, which
you should see creep in from the opposite side of the pinhole! If you have a
hard time seeing this, try moving the pencil point top-to-bottom across the
pinhole – you should see a corresponding shadow that moves bottom-to-top.
What’s going on here? Light rays get inverted through pinhole camera, but
shadows don’t! Casting a shadow of the pencil point on your retina gives you a
chance to see that your retinal image is indeed inverted, just like your
pinhole camera.
Pinhole images are
either dim, or kind of blurry
Another conspicuous feature of your pinhole camera is that
the images you see on the back of the screen are pretty dim. In fact, you may
have needed to make the pinhole a good bit bigger to see much of anything at
all! Obviously a small pinhole can only let in a little bit of light, which
doesn’t make for a very bright image. A large pinhole is better (more light can
get in), but you may have noticed something else happened as the image became
brighter: Larger pinholes make for brighter, but blurrier images.
Why should this be the case? Let’s think again about this
issue of how light can get from the world outside the camera to the viewing
screen. Inverted images resulted from light having limited paths between the
world and the screen, and this tradeoff between brightness and blurriness is
also a direct result of that same mechanism. Specifically, let’s consider the
following situation: Because your pinhole camera was too dim, you decided to
make a second hole rather than make one big one. What does this mean for the
image formed on the back of the viewing screen? Light now has two ways to get into the camera from a
single point on the object: It can through one hole, or it can go through the
other. These two points of entry mean that light from one part of the object
ends up at two places on the viewing screen. (Figure 2)
Figure 2 - An additional pinhole lets more light in, making a brighter image. Light from two pinholes ends up making two overlapping images in the camera, however, which makes the overall appearance blurry.
This is true for every part of the object, so what you’ll
get at the back of the camera is not just one image, but a double image of the
object. Twice as bright, but because these images aren’t lined up, things may
look a little funny. Now here’s the thing about a large pinhole: It’s more or
less just a whole bunch of small holes all lined up next to each other. That
means that a large pinhole gives light from one part of the object lots of
different ways to get to the viewing screen. The consequence of this is not a
double image, but many, many copies of the image all projected on top one
another, and each one in a slightly different place. That smearing of the light
coming from the object across the screen is the source of the blurriness.
Just like the inverted image phenomenon, we should pause for
a second and think about your own eye. Does this happen to you? Remember that
we’ve seen that you have a pinhole (your pupil) that changes size depending on
the amount of light shining on it, so this business of considering small and
large pinholes seems relevant. However, you probably don’t suffer from this
problem. The world probably still looks clear to you whether your pupil is
large or small. What gives? How are you pulling this off when your pinhole
camera can’t do it?
Adding some parts to
the eye to get bright AND clear images
Let’s return to that version of the pinhole camera that has
two holes in it. The issue we have in that case is that there’s twice as much
light coming into the camera (which is good), but the two different images of
the object aren’t in the same place on the screen (which is bad). We don’t want
to change the amount of light coming in; this is why we poked a second hole in
the front of the box in the first place, after all. Instead, it would be nice
if we could change the position of these two images on the screen so that they
were right on top of each other. But wait! This
is something we know how to do. Remember the behaviors of light that we
observed in the first lab exercise: Light can be reflected, refracted, and diffracted.
Of these, reflection and refraction involve changing the direction of light,
which sounds like what we’d like to make happen here. We’d like to be able to
change the direction of the light inside the camera so that the images from the
two pinholes aren’t misaligned anymore.
To change
the direction of the light at each pinhole, we might want to be able to put a
small prism (which could be made of glass or acrylic) right in front of each
pinhole so that the light gets refracted (bent) at the right angle to get to
the middle of the screen. If we know Snell’s Law, we can make sure we pick the
right angles for the prism’s sides so that we bend the light by just the right
amount to line up our two images (Figure 3).
OK, now
imagine we want to let in even more light. We poke some more holes, but now we
need to make sure that the light that comes in through those openings also gets
bent by the right amount to get to the middle of the screen. That’s not a
problem; we can just put a prism with a different angle in front of that
pinhole. Specifically, the further away the pinhole is from the center of the
camera, the further the prism’s faces will have to tilted away from vertical.
Light coming in at the center doesn’t need to be bent at all, so we’ll just put
a vertical prism there, for example, but as we move away from the center, we’ll
need prism faces with more tilt to get the light to bend the correct amount. If
we keep poking holes and keep putting these prisms in front of them, you’ll see
that after a while we poke enough holes to have one big opening, and also that
we’ve put down enough prisms with different tilts to have…a lens (Figure 4).
So here’s how you balance the need to let more light into
your camera with the blurriness caused by large apertures: You install a lens
in front of your opening. Remember that
the convex lenses you used in the first lab exercise had a focal point where incoming horizontal light rays met after they
were bent by the lens. This means we can’t just put any old lens in there – we
need one that has a focal length that’s appropriate to the size of our pinhole
camera. However, let’s see what happens if I put such a lens in front of the
opening of a pinhole camera with a very large aperture.
It works! More importantly, this helps us get a handle on
the functional relationships between different parts of your eye. What we’ve
just done for the pinhole camera in the figure above is a lot like what’s going
on in your eye, courtesy of two structures called the cornea and the crystalline
lens. The cornea is a mostly spherical bit of tissue that does most of the
actual bending of light so the world continues to look focused even when your
pupil changes size. Behind the cornea, the lens is able to change it’s shape
(or accommodate) to help provide a
modifiable amount of bending after the light is already refracted by the
cornea. This secondary bit of refraction is necessary because the cornea is limited in its ability to focus incoming light onto the back of your eye. By itself, one convex lens can't focus objects at all distances from the camera, so we have to do something else to cope with that variation in image quality. Objects that are close to you require divergent light rays to be bent more on the way in, for example, and so
they require more bending than the cornea can offer. Objects that are far away
won’t require this, so the cornea may be enough. By having a second opportunity to
refract light, your visual system can be responsive to these changing demands,
too: If something is nearby, make the lens more spherical so light is bent more
when it passes through. If something is far, let the lens relax into a nearly
flat shape so nothing much happens to the path of the light as it goes through.
There are a lot of fun things to be said about the rest of
the eye. For one, the muscles that control the shape of the crystalline lens
are called the “Zonules of Zinn,” which is just fantastic. There are also
different humours or liquids in the
eye that are very important for eye structure and eye health, but can also end
up contributing to various vision problems and eye diseases. Probably the most
well-known of these is glaucoma, which results from a build-up one of the two
humours due to faulty drainage mechanisms in the eye. The build-up of liquid
leads to increased pressure within the eye itself, which can cause the retina
to die. If you’ve been to an eye doctor and had to stare into a blue light
after they put some rather nasty drops in your eye, you’ve had your cornea
nudged a bit with a puff of air to see how much it deflects when pushed. If you
have too much liquid in the eye, that nudge will be like poking at an
over-inflated balloon, and your optometrist may need to tell you how to manage
the situation so you don’t end up with vision loss.
These other
anatomical features of the eye won’t really concern us a whole lot, however,
though they are interesting in their own right. Our emphasis is on developing a
simple computational model of the visual system and one way we’re keeping it
simple is by leaving a lot of things out. For now, we will therefore conclude
that we have worked out how to get light into our eye AND keep it in focus, and
that this represents an honest day’s work.
Figure 6 - That'll do pinhole camera. That'll do.
Our next step involves actually
measuring that light now that we’ve managed to get it into our eye, and turning
it into an electrical signal that cells in our nervous system can work with.
This process is called transduction.
How do we do it? How does a light shining on something turn into electricity?
To get a handle on some of the principles of this process, now is a good time
to work on Lab #3.
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